Description
Creating secure software code requires software engineers to elicit and
follow the security requirements of the system they are building.
Software engineer teams might not have the security expertise to
approach this angle of software development confidently. With the
democratisation of access to software development and deployment,
software are often built by developers with neither software engineering
expertise nor security knowledge, a situation that could make systems
vulnerable. We present approaches based on short games, knowledge cards
and serious game jams designed to help these non-experts gain the
knowledge and ability to communicate on code security. These are some of
the outputs of the Secrious project published recently in the IEEE
Security & Privacy magazine, and in the ACM Games and Computer Standards
& Interfaces journals. The project was supported by the Engineering and
Physical Research Council (Grant EP/T017511/1 "Serious Coding: A Game
Approach To Security For The New Code-Citizens").
Manuel Maarek from Heriot-Watt University is visiting the Université de
Rennes/IRISA as part of the MLSEAN Machine Learning based software
systems SEcurity ANalysis project supported by the UK-France Science,
Innovation, and Technology Researcher Mobility Scheme.
Practical infos
Next sessions
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The Design and Implementation of a Virtual Firmware Monitor
Speaker : Charly Castes - EPFL
Low level software is often granted high privilege, yet this need not be the case. Although vendor firmware plays a critical role in the operation and management of the machine, most of its functionality does not require unfettered access to security critical software and data. In this paper we demonstrate that vendor firmware can be safely and efficiently deprivileged, decoupling its[…]-
SoSysec
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Compartmentalization
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Operating system and virtualization
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