Description
Creating secure software code requires software engineers to elicit and
follow the security requirements of the system they are building.
Software engineer teams might not have the security expertise to
approach this angle of software development confidently. With the
democratisation of access to software development and deployment,
software are often built by developers with neither software engineering
expertise nor security knowledge, a situation that could make systems
vulnerable. We present approaches based on short games, knowledge cards
and serious game jams designed to help these non-experts gain the
knowledge and ability to communicate on code security. These are some of
the outputs of the Secrious project published recently in the IEEE
Security & Privacy magazine, and in the ACM Games and Computer Standards
& Interfaces journals. The project was supported by the Engineering and
Physical Research Council (Grant EP/T017511/1 "Serious Coding: A Game
Approach To Security For The New Code-Citizens").
Manuel Maarek from Heriot-Watt University is visiting the Université de
Rennes/IRISA as part of the MLSEAN Machine Learning based software
systems SEcurity ANalysis project supported by the UK-France Science,
Innovation, and Technology Researcher Mobility Scheme.
Practical infos
Next sessions
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Privacy-preserving collaboration for intrusion detection in distributed systems
Speaker : Léo Lavaur - Université du Luxembourg
The emergence of Federated Learning (FL) has rekindled the interest in collaborative intrusion detection systems, which were previously limited by the risks of information disclosure associated with data sharing. But is it a good collaboration tool? Originally designed to train prediction models on distributed consumer data without compromising data confidentiality, its use as a collaborative[…]-
SoSysec
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Privacy
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Intrusion detection
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Distributed systems
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